There are two distinct overall types professional backgammon strategy. The first is known as the forward or running game. In this strategy the player tries to move his men round the board as quickly as possible ignoring within reason his opponent’s play and ther is risk of leaving blots. Without interference a players should be able to be aroff his men in around 24 throws. The reverse game, known as the backgame, is a strategy which all ows the opponent to run while concentrating on making points and if possible to build blocks or a prime. Ablock is asuccession of adjacent points made, making it difficult for the opponent to move past. A prime is six adjacent points made, making it impossible for anenemy man to pass. Ablock can sometimes be walked round the board by moving the men on the backward point to the forward point, keeping the block in tact. Players hold two good points for blocking at the start of the game in their 6-point and 8-point. If a player can make his 7-point (as hecan with an opening roll of 6-1) he can build ab lock on points 6, 7 and 8. If he can make his 9 and 5 points he nearly has a prime. The best players will usually combine both strategies, trying to run their men and to make points.

Do not be over-anxious to hit blots. If you have a big lead in time, it is better to let your opponent’s runners pass, so that they cannot hit your blots. Take risks in leaving blots early in the game, when an adverse hit is less damaging. When the two armies of men pass each other, do not waste points – get your men in to your home board as quickly as possible to begin bearing off, even if most stack upon your 6-point.

Doubling in backgammon strategy. Double when you have a firm strategic advantage, like a big lead in a running game, or when you have important blocks on the baror5-points, or when you throw a double-6 in a close game. Do not decline a double just because you think your opponent has an advantage. Try to assess his advantage. If it is less than 3-1 accept the double. If your opponent doubles first four times, and you decline each time you lose fourunits. If each time his chance was 3-1on, you can ‘expect’
to win one ofthe games, winning two units and losing six, again a net loss of fourunits. I fhis chances were less than 3-1, you will have gained the edge by accepting. This does not mean that a player should not double until he estimates he has a 3-1 advantage. A player with an advantage clearly wants the stakes as high as possible, and if he can force a fainthearted opponent to decline doubles in games he would ultimately have won, heis gaining a
positive edge!

Although knowledge of good strategya nd the probabilities when throwing two dice are essential to the good backgammon player, learning to apply this knowledge comes through playing, and practice is the best teacher. Play backgammon online for money and don’t forget to use this professional backgammon strategy tips!